Sony sponsored dating game

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Here's to Farpoint amounting to more than just a sci-fi shooter and emphasizing the exploration potential of VR.

is a home video game console released by Sega on November 27, 1998 in Japan, September 9, 1999 in North America, and October 14, 1999 in Europe.

EA had invested in 3dfx but was unfamiliar with the selected architecture, which was reportedly less powerful.

As recounted by Shiro Hagiwara (a general manager at Sega's hardware division) and Ian Oliver (the managing director of Sega subsidiary Cross Products), the SH-4 was chosen while it was still in development and following a lengthy deliberation process because it was the only available processor that "could adapt to deliver the 3D geometry calculation performance necessary." Knowing that the Sega Saturn had been set back by its high production costs and complex hardware, Sega took a different approach with the Dreamcast.

Accounts vary on how an internal team led by Hideki Sato also began development on Dreamcast hardware; one account specifies that Sega of Japan tasked both teams, Sato and his group chose the Hitachi SH-4 processor architecture and the Video Logic Power VR2 graphics processor, manufactured by NEC, in the production of their mainboard.

Initially known as "Whitebelt", This angered Sega of Japan executives, who eventually decided to use the Dural chipset and cut ties with 3dfx.

According to former Sega of America vice president of communications and former NEC brand manager Charles Bellfield, presentations of games using the NEC solution showcased the performance and low cost delivered by the SH-4 and Power VR architecture.

He further stated that "Sega's relationship with NEC, a Japanese company, probably made a difference [in Sega's decision to adopt the Japanese team's design] too." The choice to use the Power VR architecture concerned Electronic Arts (EA), a longtime developer for Sega's consoles.

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S., in part due to a massive advertising campaign and strong third-party support engendered by Sony's excellent development tools and liberal licensing fee.

Like previous Sega consoles, the Dreamcast was designed around intelligent subsystems working in parallel with one another, Chinese economist and future CEO Brad Huang convinced Sega chairman Isao Okawa to include a modem with every Dreamcast despite significant opposition from Okawa's staff over the additional cost per unit.

Because the Saturn had tarnished Sega's reputation, the company planned to remove its name from the console entirely and establish a new gaming brand similar to Sony's Play Station, but Irimajiri's management team ultimately decided to retain Sega's logo on the Dreamcast's exterior.

As early as 1995, reports surfaced that Sega would collaborate with Lockheed Martin, The 3DO Company, Matsushita, or Alliance Semiconductor to create a new graphics processing unit, which conflicting accounts said would be used for a 64-bit "Saturn 2" or an add-on peripheral.

In 1997, Irimajiri enlisted the services of IBM's Tatsuo Yamamoto to lead an 11-man team to work on a secret hardware project in the United States, which was referred to as "Blackbelt".

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